It also gives some time in which a leg can easily be taken down while stunned. Note: Jackal is easily taken down using the Frost's "Freeze" ability due to a possible bug where the duration will last indefinitely while the Jackal is on four legs. The Jackal's stomp-shockwave attack can be jumped over, just like Shockwave Moa attacks. If you try this, beware of the stomp Jackal does as it will knock you away, and he will be able to attack again while you are down. With proper timing and team coordination you should be able to keep Jackal down. This should enable you to knock down Jackal with one swing and, depending on the weapon speed and it's mods, get a few more charged swings in before it gets up. The downside to this tactic is that this move uses 100 energy, making it inefficient outside of team fights.Ī good tactic is to use a heavy weapon ( Gram, Scindo, Fragor, Amphis), with buffed charge damage (*tested with 75%+). Using Radial Javelin is also rather effective against a downed Jackal, however, this overdamages it, meaning that, after Radial Javelin has damaged it, it will immediately reactivate it's heavy shield and return to its aggressive phase. Repeat this as many times as possible, because this deals more damage than you can shoot with a weapon (at least more than a Snipetron with at least 6 shots). Once you see it go down, run towards it, Slash Dash, and get clear before it gets up. If you are playing as an Excalibur warframe, save your energy for slash dash.
It is also advised to shoot down as many Ospreys as you can while taking cover from the Jackal's gunfire to keep the amount of mines under control. You can quickly walk up to its hind legs and shoot it up close several times, resulting in a quick knockdown.Ī weapon such as the Braton equipped with Stormbringer will quickly take down one of its legs. Keep this in mind, so you are not caught by surprise when it stands again. When it gets back up, the Jackal will be invulnerable for a short while before its legs can be damaged again.Īn easy way to knock it down, if using the Loki, is to cast invisibility and use the Strun. While there is a time limit before Jackal stands up after being knocked down, it will also stand after a certain amount of damage is dealt to it. Deal as much damage as possible before it recovers. Disabling any leg will cause the Jackal to collapse, during which time its heavy shield is disabled. The most efficient way to harm it's main body is to shoot it's legs, which are unshielded. The Jackal's main body is normally protected by a very heavy shield. Storage containers will fall occasionally from the roof, providing ammo and energy refills(they can also be shot before they drop on their own). Mine Ospreys will spawn continuously from the 4 chutes on the walls of the room (2 near each entrance). Upon entering, it will be waiting in the center of the room and the opening cinematic will begin once enough players have gotten close to it. The Jackal, like other bosses, has unique taunts. Offensively, aside from heavy machine guns, the Jackal can launch a barrage of missiles, fire a 'wave' of sticky grenades that deal very heavy damage (can easily incapacitate/kill you from just one grenade if close enough), and create large shockwaves (which it creates by stomping), if a player gets too close.
Full Game Leaderboard Category Extensions Level Leaderboard All ▼ Unique Categories ▼ Assault: Koro Dojo Parkour Incident Archive 2318-H Parkour 2.The Jackal resembles a massive four-legged mechanical beast with yellow-green armor plating.